Instructional Material: 20V ESR Sign Off Sheet

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The Sign-off sheet below may be used to check of understanding and track progress through the curriculum:

 Virtual EV3 STEM Academy

Name:

Squad:

Date:

 

Navigate in your browser to here: https://stemrobotics.cs.pdx.edu/node/10580?root=10580

 

  • Work your way through the GRAY & ORANGE Lessons and PURPLE Open Challenges
    • At each ORANGE lesson you will level-up to a new CoderZ Mission Pack!
  • You can skip the GREEN GROUP ACTIVITIES/CHALLENGES for now
    • Your Squad Leader will let you know when it is time for your group to start these
  •  Have your Squad Leader Sign Off each step as you answer the Questions below                Rev 1.3

UNIT 1: Getting Started

Lesson

Topic

Questions

Sign Off

1

What is a Robot?

What are 4 characteristics of a Robot?

What are the 4 D’s?

 

2

Intro to the EV3 Robot

How are the 2 different types of EV3 motors used in our virtual robot?  What are the 4 sensors available for the EV3?

 

3

Intro to CoderZ

What is CoderZ?  What do the 2 halves of the screen do?

 

4

Team Building – Your Squad Leader will let you know when it is time for this group activity

5

Get Moving

Which Blocks let you to move forward & change directions?  What do you change to only drive a certain distance?

 

6

Getting Around

Which Block allows the EV3 to move backward?
What is Explore Mode?   What is Pseudocode?

 

7

Drawing in Freestyle

What is your favorite freestyle creation?  Why?

 

8

Frozen Island Math

What math was needed to determine the distance values?

 

9

New Dimension

Why were these last two missions more challenging?

 

10

Freestyle Tagging

What was challenging about drawing block letters?

 

11

Team Sharing – Your Squad Leader will let you know when it is time for this group activity

UNIT 2: Getting Loopy & Artsy

Lesson

Topic

Questions

Sign Off

1

Measure Up & Wait

What is the Measure Distance tool?
What does "milliseconds" mean in the Wait Block?

 

2

Repeating Yourself

What does a Repeat Loop do?  When is it useful?

 

3

Bad Buttons

How do Repeat Loops make coding quicker/easier?

 

4

Repeating Patterns

How did the Repeat Loop change what you could draw?
What was your favorite pattern you created? Why?

 

5

PB&J Processor – Your Squad Leader will let you know when it is time for this group activity.

6

Angling Through

What are acute angles?  How do we modify the Turn Block to make a turn other than 90 degrees?

 

7

Getting Obtuse

What are obtuse angles?  What are adjacent angles?

 

8

Angling on Parallel Paths

What are corresponding angles?

 

9

Angling Artwork

How did Acute & Obtuse angles change what you could draw? What was your favorite pattern you created? Why?

 

10

Curvy Artwork

What does the Set Radius option do? What was your favorite pattern you created? Why?

 

11

Team  Sharing – Your Squad Leader will let you know when it is time for this group activity

UNIT 3: A Whole New World

Lesson

Topic

Questions

Sign Off

1

The Same, but Different

What is similar between the two worlds?  What is different?

 

2

Refreshing Skills

How is the Block menu different in Cyber Robotics 101?

How do you change the direction the EV3 travels?

 

3

A New Turn

How are turns coded in Cyber Robotics 101? 

What determines how much the EV3 turns?

 

4

Curves Ahead

How are gradual curves coded in Cyber Robotics 101? 

How do you speed up the simulation?

 

5

Parking like a Pro

What are Smart Blocks? 

How do they make coding more efficient?

 

6

Parking Playground

Where did you park?  How did you code your solution?

 

7

Shared Parking – Your Squad Leader will let you know when it is time for this group activity.

8

Getting Touchy

Can you explain the 3 steps for using Smart Blocks (Create, Call, Drag)?  What does the HUD show for the Touch Sensor?

 

9

Touch & Turn

Explain how the 3 turn challenge can be solved by duplicating Blocks, Repeat Loops or Smart Blocks?

 

10

Parking Playground 2

What did you code your EV3 to do?

 

11

Shared Parking 2 – Your Squad Leader will let you know when it is time for this group activity.

UNIT 4: Gyro Action

Lesson

Topic

Questions

Sign Off

1

Smart Loops

What does "iteration" mean when working with Loops?

 

2

Zig & Zag

How do the Touch Sensor and Loops help in your solutions?

 

3

The Big Zig

How can Smart Blocks simplify larger repetitive programs?

 

4

Parking Playground 3

What did you code your EV3 to do?

 

5

Shared Parking 3 – Your Squad Leader will let you know when it is time for this group activity.

6

Gyro Turns

How does the speed of your Drive Block turn effect a Wait until Gyro turn?

 

7

Multi-turn with Gyro

Why did the last program not work when all the Wait until Gyro Blocks were first set to 90 degrees?

 

8

Loopy Gyro Turns
(Reset to the Rescue)

How does the Gyro Reset allow Gyro Turns to work inside Repeat Loops?

 

9

Domino Madness

What was your wildest domino creation?

 

10

Shared Dominos – Your Squad Leader will let you know when it is time for this group activity.

11

Gyro Loop Shapes

What was the most difficult part of coding for these shapes?

 

12

More Gyro Challenges

How have your coding skills improved? 

 

UNIT 5: Sounding & Seeing

Lesson

Topic

Questions

Sign Off

1

Measuring with Ultrasound

What does the Ultrasonic Sensor do?  In the Wait until Ultrasonic Block, when do you use the less-than setting? 

 

2

Getting Loopy & Precise

What does manually driving with the HUD allow you to do? 

 

3

Ultrasonic Parking

Where did you park?  How did you code your solution?

 

4

Shared Sensor Parking – Your Squad Leader will let you know when it is time for this group activity.

5

Hearing Double

What did the second Ultrasonic Sensor allow you to do? 

 

6

Getting Colorful

What does the Color Sensor do? 

 

7

Colorful Challenges

What was most challenging about these missions? 

 

8

Dual Color Sensors

How did you code your solution?

 

9

Shared Sensor Challenge – Your Squad Leader will let you know when it is time for this activity.

UNIT 6: Culminating Challenges

Lesson

Topic

Questions

Sign Off

1

Armed for Action

Which Block controls the arm movement?

 

2

Grab & Go

What was the most challenging part of these missions?

 

3

Touchy Decision

What are the parts of an If-Do Block? 

What happens if the condition in the If-Do Block is not met?

What is different if the Else option is present?

 

4

Iffy Loops

Why was the Forever Loop necessary?

 

5

Iffy Parking

Where did you park?  How did you code your solution?

 

6

CoderZ Culminating Challenges

Which mission was the most difficult? 

Why?    did you overcome the difficult parts?

 

7

Share Your Creation– Your Squad Leader will let you know when it is time for this group activity.

8

Parent Showcase Prep

What missions or projects will you share with your parents?

How will you teach them to code?

 

 

Below is a link to the Check Sheet file:

Virtual EV3 STEM Academy Check Sheet_Rev 1.3.docx

Material Type: 
Lab Activity
Interactivity Style: